Exodus: A Deep Dive for the True Futurism Fanatic.

For a particular breed of science-fiction fan, the revelation of Exodus stood as the most significant news from a prestigious gaming awards ceremony. Curiously, those very fans may not have grasped its full importance during the initial showcase.

Exodus, the debut title from a freshly formed studio filled with veteran talent from a renowned RPG developer, was first announced a couple of years prior. At the latest event, the development team provided an targeted release window of 2027, accompanied by a fast-paced trailer. Ahead of this presentation, the studio's leadership detailed some of the grounded scientific concepts that serve as the basis for the game's universe: relativistic time effects, biological engineering, and interstellar colonization. These are all inherently complex ideas, which are inherently challenging to communicate in a brief, showy trailer.

“It's a shame some of those innovative and fresh ideas were shown in the trailer. All I saw was ‘stereotypical man in space,’” wrote one observer. Another quipped, “My impression was ‘this is like a well-known space opera RPG at home.’” Responses in fan hubs were equally mixed.

The trailer's approach undoubtedly is understandable from a marketing standpoint. When trying to make an impact during a marathon onslaught of game announcements, what sells better: A group contemplating the complexities of theoretical science? Or enormous robots blowing up while other giant robots fire plasma from their armor? However, in opting for loud action, the developers failed to include the subtler elements that make Exodus one of the more promising hard sci-fi games coming soon. Let's explore further.


The Celestial Conundrum

Does Exodus feature aliens? No. That's complicated. Look at that shot near the opening of the trailer, showing a humanoid with metallic skin and cybernetic components integrated into their body. That was surely an alien, yes? In the end hinges on your stance regarding one of the game's major existential inquiries: If you applied gradual replacement logic to the human DNA, is what is left still humanity?

“We want the Celestials... for a player not intending to invest considerable amounts of time into learning the IP, to still understand the fundamental idea that they're transhuman descendants, recognize that they’re an opposing force you have to face... But also, importantly, make sure it's enjoyable and that they're impressive and that they function effectively to challenge,” explained the studio's general manager.

Understanding how these alien-seeming beings aren't by definition aliens requires understanding enormous expanses of both space and history. Time dilation — the relativistic effect that time moves at a reduced rate for rapidly traveling objects — is an operative hard line of Exodus’ narrative setting. Here are the essentials: Humanity evacuates a depleted Earth in the 23rd century for a remote corner of the Milky Way. Due to time dilation, some human voyagers arrive millennia before others. Those early arrivals radically altered their DNA and adopted the “Celestial” title.

“There’s different levels of evolution. The people who reached the Centauri cluster first... had numerous millennia of years of evolution into the Celestials... They really see unaltered humans as fundamentally backwards, beneath them, not really worthy for the higher tiers of society,” stated the game's story head.

Exodus is set about 40,000 years in the future. Consider that scale — that's essentially all of our documented past multiplied ten times over. Now imagine what humans would evolve into if they spent ten entire human histories pushing the limits of biotech. You would not possibly perceive the end product as human. You might very well believe you're observing an alien. The scariest strain of Celestial, known as the Mara-Yama, can adopt multiple forms. Some possess sharp teeth and claws and stand enormously tall. Others are covered in exoskeletons. According to expanded universe lore, when Mara-Yama travel between stars, their physical forms can degenerate into little more than a collection of organs attached to a head.


A Universe of Ideas

Between the detonations, energy weapons, and combat creatures, you might have caught snippets of seemingly magical technology in the trailer. The protagonist, Jun Aslan, operates a chrome machine that emanates a violet glow. A spaceship accelerates into a portal and disappears at near-light speed. This all seems outside human achievement, the kind of tech attributed to a Kardashev Scale-topping civilization. Yet, these are further examples of elements that look alien but are ultimately derived in mankind's own evolution.

Beyond the core development team, the Exodus lore is being expanded by what the narrative lead called a duo of “literary legends.” One acclaimed author has already published a massive novel set in the universe, with another planned, while another esteemed writer has contributed a series of short stories. Bringing such legendary science-fiction minds into the world years before the game's release has allowed the studio to develop a layered fictional universe as a foundation for the game.

“It was really a collaborative effort. We had set some basics, and working with him, he would have ideas... and we would work to see how they all fit together... With someone so talented, you don't want to constrain him. You want to give him room to explore,” the narrative director said of the collaboration.

One interesting scene shows Jun appearing to mold the ground beneath him, fashioning stone into a temporary bridge. This material, called livestone, reacts to neural commands from Celestials or Uranic humans — descendants of later human arrivals who were granted certain technologies by the Celestials. Since Jun exhibits this ability, questions are raised about his nature.

“Jun's not exactly a Uranic human... Jun is sort of a hacked version, for want of a better term,” clarified the writer, noting that the ability to interface with Celestial technology is a “important element of the game.”

The vast scale of the Exodus setting — both in distance and temporal scope — means there is abundant room for various stories to coexist, drawing from the same universe without causing overlap.


A Broad Narrative Canvas

Although Exodus has been publicly known for a couple of years and isn't releasing, several stories have already told within its universe. The first major novel delves into the connection between a Uranic human and a woman whose ship arrived an aeon later than planned, making Celestials completely alien to her experience. An episode of a television series depicts a tragic story about a father searching for his daughter across star systems, with time dilation imparting devastating effects on their family; by the time he finds her, she has lived many years.

The game itself is centered on “Jun’s story,” set on the planet Lidon — a world mostly left by Celestials that has become a human stronghold. A technological virus known as “the Rot” has begun eating away at everything, including essential life support systems, and Jun must master his Celestial-like powers to {find a solution|stop

Brian Foster
Brian Foster

Elara is a digital artist and designer passionate about blending technology with creativity to craft stunning visual experiences.